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Cameras

The Cameras section — in the Scene tab of Studio's left panel — defines the starting camera for your published splat: the view a visitor lands on when they open your scene page (unless a camera animation track or annotation drives the start pose instead). The camera has a position, a target (the point it looks at), and a field of view.

note

Studio currently supports a single camera. Support for multiple cameras is coming.

Setting the camera

The camera is listed as Camera 1 with two actions:

  • Go to — flies the viewport to the camera's saved pose.
  • Edit — enters edit mode. While editing, orbit, pan, and zoom the viewport to frame the shot; the camera's position and target are captured from the current view. Click Edit again to exit.

You set the camera's position and target by framing it in the viewport rather than typing coordinates — there are no numeric position/target inputs.

Lens (field of view)

Below the camera list, the Lens control sets the field of view with a slider and a numeric input (in degrees). This is a single, global setting — it applies to the start camera and all annotation cameras. The default is 75°.

Defaults

A fresh scene starts with a camera using sensible defaults — for environment-style scenes, position [0, 2, 0], target [2, 2, 0], 75° field of view; for object-style scenes, position [2, 2, -2], target [0, 0, 0], 75° field of view. Frame the viewport and use Edit to capture the pose — and adjust the Lens field of view — so your scene looks the way you want visitors to see it on first load.

How cameras are used

  • Initial framing — the first camera in the list is the default starting view when a visitor opens the scene page (startMode: 'default'). A camera animation track or an annotation can override this via the scene's start mode.
  • Annotation poses — each annotation embeds its own camera pose that the viewer animates to when the annotation is selected. The annotation's pose is independent of the entries in the Cameras list.

See also